Myles Turner

Milwaukee BucksC-Fage 306′11″, 250 lb11 yrs in the NBA
OffenseStretch BigDefenseRim Protector2025-26 roles

Scouting summaryBest at rim & glass (89) and shooting (73); creation is the weak spot (11).

2025-26 per gameMIL · 71 games · 71 starts
11.9PTS
5.3REB
1.5AST
0.7STL
1.6BLK
At a glance

What he's good at

Season
Compare to

2025-26 · 1,912 min · MIL · 0–99 vs every qualified player

Scoring49Average

How much he scores and how efficiently.

MetricValuePercentile
Scoring volumePTS/75
16.4
51
True shootingTS%not graded
58.4%
56
Efficiency vs leaguerTS
+0.2
56
Finishing at the rimadj Rim FG%raw 67.3% on 98 att.
68.3%
35
Rim attempts shareRim ratestyle
15.2%
29
Getting to the lineFTr
.274
60
Scoring leaders
Shooting73Strong

Three-point and free-throw shooting, adjusted for volume.

MetricValuePercentile
3-point accuracyadj 3P%raw 38.3% on 383 att.
37.8%
79
3-point volume3PA/75
7.4
76
3-point rate3PArstyle
.594
81
Corner 3 shareCorner%style
18.8%
29
Free-throw accuracyadj FT%raw 74.0% on 178 att.
74.9%
29
Shooting leaders
Creation11Weak

Creating shots for himself and for teammates.

MetricValuePercentile
Shot creation est.SCE/75
2.6
7
Creation loadLoad
13.2%
30
PlaymakingAST%
7.7%
14
Self-created makesUnast%
12.6%
6
Ball securityTOV%
10.3%
73
Creation leaders
Box-score D38Below avg

Defense measured from the box score: steals, DBPM, defensive win shares and rating (no tracking or matchup data).

MetricValuePercentile
StealsSTL%
1.3%
28
Defensive box +/-DBPM
0.0
52
Defensive win sharesDWS/48
.045
45
Defensive ratingDRtg
117
42

On/off defense isn't in our data yet: Basketball-Reference's play-by-play summary only splits net rating. Box-score defense misses a lot, so read this card as a rough guide.

Box-score D leaders
Rim & glass89Strong

Rim protection, shot blocking and rebounding.

MetricValuePercentile

With him on defense, opponents take 0.9 fewer rim shots per 100 possessions and shoot 4.0 percentage points worse at the rim. Net: +2.3 points saved per 100.

Rim protectionRim pts saved/1002024-25 + 2025-26 combined
+2.3 (±0.5)
96
Rim deterrenceRim shots deterred/1002024-25 + 2025-26 combined
+0.9
78
Rim FG% savedRim FG% pp2024-25 + 2025-26 combined
+4.0
98
Shot blockingBLK%
6.0%
96
Defensive reboundingDRB%
17.8%
75
Offensive reboundingORB%
4.5%
55

Lineup-adjusted, backtested vs blocks: how rim protection works

Rim & glass leaders
Impact42Average

All-in-one impact: how much better his team is with him.

MetricValuePercentile
Box plus/minusBPM
−0.9
45
On/off netOn/off
+1.0
55
Win shares per 48WS/48
.076
34
Value over replacementVORPnot graded
0.5
49
Impact leaders

Scores are 0–99 percentiles. Tap a row to see the numbers behind it. How every number is calculated

Season by season · regular season

Myles Turner's stats

SeasonTeamGGSMINPTSREBASTSTLBLKTOVFG%3P%FT%
2025-26MIL717126.911.95.31.50.71.61.244.038.374.0
2024-25IND727230.215.66.51.50.82.01.748.139.677.3
2023-24IND777727.017.16.91.30.51.91.452.435.877.3

Hover, focus or tap a column name to see what it means. Percentages shown as 47.6 = 47.6%.

What do these stats mean?
GGames
Games played in the regular season. A full season is 82. Players need 65 to qualify for MVP and All-NBA.
GSGames started
Games he was in the starting lineup. Close to G means a full-time starter.
MINMinutes per game
Average minutes on the court per game. 30+ is a heavy starter's load. Under 20 is a bench role.
PTSPoints per game
Points scored per game. 20+ is a top scorer: 47 of 379 rotation players got there in 2025-26.
REBRebounds per game
Offensive plus defensive rebounds per game. 10+ is elite: only 13 rotation players averaged it in 2025-26.
ASTAssists per game
Passes that lead directly to a made basket, per game. 7+ is lead-playmaker territory: 14 players in 2025-26.
STLSteals per game
Times per game he takes the ball from the other team. 1.5+ is among the league leaders (20 players in 2025-26).
BLKBlocks per game
Opponent shots he blocks per game. 1.5+ is a real rim protector (17 players in 2025-26).
TOVTurnovers per game
Times per game he loses the ball to the other team. Lower is better, but stars who run the offense often average 3+.
FG%Field-goal percentage
Share of his shots that go in (2s and 3s). Depends on shot type: bigs near the rim often shoot 55%+, guards around 45%.
3P%Three-point percentage
Share of his three-point attempts that go in. League average was 36.0% in 2025-26. 38%+ on real volume is very good.
FT%Free-throw percentage
Share of his free throws that go in. 80% is solid, 90% is elite.
MPMinutes played
Total minutes on the court that season. 2,000+ is a full-time starter. Percentiles use players with 500+.
BPMBox plus/minus
Points per 100 possessions he adds compared with an average player, estimated from the box score. 0 = average, −2 ≈ replacement level, +4.3 = the typical 2025-26 All-Star, +8 = MVP level.
VORPValue over replacement player
BPM turned into a season total, so it rewards playing a lot of minutes. 1 ≈ solid rotation player, 2+ ≈ good starter, 3.5 = the typical 2025-26 All-Star.
WSWin shares
An estimate of how many team wins he produced, offense plus defense. 8.0 = the typical 2025-26 All-Star. 12+ is MVP level.
WS/48Win shares per 48 minutes
Win shares per full game of playing time. League average is about .100. .200+ is elite.
TS%True shooting percentage
Scoring efficiency that counts 3s as worth more and includes free throws. League average was 58.2% in 2025-26. 62%+ is excellent, under 54% is inefficient.
USG%Usage rate
Share of his team's plays he finishes with a shot, free throws or a turnover while he's on the floor. The median rotation player is about 19%. Go-to stars are 28%+.
On/offOn/off net rating
How many points per 100 possessions better his team was with him on the court than off it. Noisy: it also depends on teammates and backups. ±5 or more is a big swing.

Stats via Basketball-Reference, last three regular seasons (traded players: combined line). On/off from Basketball-Reference play-by-play.

Awards & honors

Awards

No major awards yet.

  • All-Rookie 2nd team 2016
Top-5 voting finishes
  • DPOY 5th in 2019

Years are the season's end year (2024 = the 2023-24 season). Awards and voting since 1980 via Basketball-Reference; All-Star selections via Wikipedia's list of NBA All-Stars.

In our models

Myles Turner MVP odds 2026-27

The Spreadsheet Sports MVP model gives Myles Turner a <0.1% chance to win the 2027 MVP, 98th of 123 projected starters. See why, factor by factor

2026-27 projection: 13.9 points, 6.0 rebounds, 1.5 assists, -0.7 BPM, about 73 games.

From the channel · ModelI Removed the 3-Point Line from NBA History
How it works

Where these numbers come from

How every number is calculated

Percentiles (0–100) rank him against every player with 500+ minutes that season (379 players in 2025-26), or only against his position group (Guards, Wings, Bigs, from Basketball-Reference's play-by-play position estimate) when “vs position” is on. Tiers: Elite 90+ · Strong 70–89 · Average 40–69 · Below avg 20–39 · Weak 0–19. Roles are simple rules applied in order; the first one that fits wins.

Scoring
How much he scores and how efficiently. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
PTS/75Scoring volume
Points he scores per 75 possessions he's on the floor (about one full game). How: Basketball-Reference points per 100 possessions × 0.75.
TS%True shooting
Scoring efficiency that counts 3s as worth more and includes free throws. How: PTS ÷ (2 × (FGA + 0.44 × FTA)). Basketball-Reference. Shown, not graded.
rTSEfficiency vs league
True shooting compared with the league average that season, in percentage points. How: Player TS% − league TS% (league = total points ÷ 2 × (FGA + 0.44 × FTA) over every player).
adj Rim FG%Finishing at the rim
How often his shots within 3 feet go in, volume-adjusted. How: (rim makes + 50 × league rim FG%) ÷ (rim attempts + 50). Rim attempts = FGA × share of FGA from 0-3 ft (Basketball-Reference shooting).
Rim rateRim attempts share
Share of his shots taken within 3 feet of the rim. A style number, not graded. How: FGA from 0-3 ft ÷ FGA. Style number, not graded.
FTrGetting to the line
Free-throw attempts per shot attempt. How: FTA ÷ FGA.
Shooting
Three-point and free-throw shooting, adjusted for volume. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
adj 3P%3-point accuracy
Three-point percentage, pulled toward league average when he takes few threes. How: (3PM + 100 × league 3P%) ÷ (3PA + 100). The raw 3P% shows in the tooltip.
3PA/753-point volume
Threes he takes per 75 possessions. How: Basketball-Reference 3PA per 100 possessions × 0.75.
3PAr3-point rate
Share of his shots that are threes. A style number, not graded. How: 3PA ÷ FGA. Style number, not graded.
Corner%Corner 3 share
Share of his threes taken from the corners (the shortest three). A style number, not graded. How: Corner 3PA ÷ 3PA (Basketball-Reference shooting). Style number, not graded.
adj FT%Free-throw accuracy
Free-throw percentage, volume-adjusted. A strong signal of shooting touch. How: (FTM + 50 × league FT%) ÷ (FTA + 50).
Creation
Creating shots for himself and for teammates. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
SCE/75Shot creation est.
Baskets he creates per 75 possessions: his own unassisted makes plus the makes he assists. How: (unassisted 2PM + unassisted 3PM + AST) per 100 possessions × 0.75. Unassisted = FGM × (1 − share assisted), Basketball-Reference shooting.
LoadCreation load
How much of the offense runs through him: the average of his usage rate and assist rate. How: (USG% + AST%) ÷ 2.
AST%Playmaking
Share of teammates' baskets he assists while on the floor. How: Basketball-Reference assist percentage.
Unast%Self-created makes
Share of his own made shots that nobody assisted. How: 1 − (assisted FGM ÷ FGM).
TOV%Ball security
Turnovers per 100 plays he uses. Lower is better, so the bar is flipped. How: Basketball-Reference turnover percentage: TOV ÷ (FGA + 0.44 × FTA + TOV). Lower is better.
Box-score D
Defense measured from the box score: steals, DBPM, defensive win shares and rating (no tracking or matchup data). Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
STL%Steals
Share of opponent possessions that end with his steal while he's on the floor. How: Basketball-Reference steal percentage.
DBPMDefensive box +/-
The defensive half of box plus/minus. The box score misses a lot of defense, so treat it as rough. How: Basketball-Reference DBPM (points per 100 possessions vs an average player).
DWS/48Defensive win shares
Defensive win shares per 48 minutes. Leans heavily on team defense. How: Basketball-Reference DWS × 48 ÷ MP.
DRtgDefensive rating
Points allowed per 100 possessions, Dean Oliver's individual estimate. Lower is better. How: Basketball-Reference individual defensive rating. Lower is better.
Rim & glass
Rim protection, shot blocking and rebounding. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
Rim pts saved/100Rim protection
How many points a defender saves at the rim per 100 opponent possessions, from fewer shots at the rim and fewer makes on the ones that are taken. 0 is league average, +2 is elite, +4 is historic. How: Spreadsheet Sports Rim Protection: lineup-adjusted (ridge regression on every 10-man unit, with a block-rate prior), 2024-25 + 2025-26 pooled. Deterrence × (1.31 − 1.00) + FG% saved × 25.5 rim attempts per 100. Needs 1,000+ minutes over the two seasons.
Rim shots deterred/100Rim deterrence
How many fewer shots opponents take at the rim (inside 4 feet) per 100 possessions when he is on defense, adjusted for all nine other players on the floor. How: Lineup-adjusted ridge regression on rim attempts per 100 possessions, 2024-25 + 2025-26 pooled (Spreadsheet Sports Rim Protection).
Rim FG% ppRim FG% saved
How many percentage points lower opponents shoot at the rim with him on defense, adjusted for teammates and opponents. How: Lineup-adjusted ridge regression on opponent rim FG%, shrunk toward his block rate, 2024-25 + 2025-26 pooled (Spreadsheet Sports Rim Protection).
BLK%Shot blocking
Share of opponent two-point attempts he blocks while on the floor. This is shot blocking, not full rim protection. How: Basketball-Reference block percentage.
DRB%Defensive rebounding
Share of available defensive rebounds he grabs. How: Basketball-Reference defensive rebound percentage.
ORB%Offensive rebounding
Share of available offensive rebounds he grabs. How: Basketball-Reference offensive rebound percentage.
Impact
All-in-one impact: how much better his team is with him. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
BPMBox plus/minus
Points per 100 possessions he adds compared with an average player, estimated from the box score. How: Basketball-Reference BPM 2.0.
On/offOn/off net
How many points per 100 possessions better his team was with him on the court than off it. Noisy. How: Team net rating on court − off court (Basketball-Reference play-by-play).
WS/48Win shares per 48
Wins he produced per 48 minutes. How: Basketball-Reference WS/48.
VORPValue over replacement
BPM turned into a season total, so it rewards playing lots of minutes. Shown, not graded. How: Basketball-Reference VORP. Shown, not graded.
Offensive roles
  • Primary Creator AST% ≥ 28 and USG% ≥ 20: runs the offense and sets up teammates.
  • Go-To Scorer USG% ≥ 28 (and not a Primary Creator): the offense's first scoring option.
  • Secondary Handler AST% ≥ 18 and USG% ≥ 18: a second ball handler who can run some offense.
  • Connector AST% ≥ 20 with USG% under 18: a low-usage passer who keeps the ball moving.
  • Interior Scorer Big (position estimate ≥ 3.6), USG% ≥ 21 and 3PAr < .25: scores inside on volume.
  • Rim Runner Rim rate ≥ 45% and 3PAr < .15: finishes lobs, rolls and putbacks.
  • Stretch Big Big (position estimate ≥ 4.0) and 3PAr ≥ .30: a big who spaces the floor.
  • Spot-Up Shooter 3PAr ≥ .45 and at least 80% of his made threes assisted: catch-and-shoot spacing.
  • Slasher Guard or wing (position estimate < 3.6), rim rate ≥ 30% and USG% ≥ 18: attacks the basket off the dribble or cuts.
  • Play Finisher Everyone else: plays off the ball and finishes what others create.
Defensive roles
  • Rim Protector Rim protection ≥ +1.5 points saved per 100 (about the top 40 in the league); BLK% ≥ 4.5 if he lacks the minutes for a rim number.
  • Rebounder Big (position estimate ≥ 3.6) with DRB% ≥ 24: ends possessions on the glass.
  • Versatile Defender STL% ≥ 1.5, BLK% ≥ 1.8 and DBPM ≥ 0.5: defends in space and at the rim.
  • Ball Hawk STL% ≥ 2.3: forces turnovers at the point of attack and in passing lanes.
  • Rebounder Wing or big (position estimate ≥ 2.4) with DRB% ≥ 22.
  • Big Helper Big (position estimate ≥ 3.6) who doesn't meet the bars above.
  • Perimeter Helper Everyone else: a team defender on the perimeter.
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