Jabari Smith Jr.
Scouting summaryBest at rim & glass (77) and shooting (65); creation is the weak spot (19).
Scouting summaryBest at rim & glass (78) and impact (61); creation is the weak spot (9).
What he's good at
Scoring49Average
How much he scores and how efficiently.
Shooting65Average
Three-point and free-throw shooting, adjusted for volume.
Creation19Weak
Creating shots for himself and for teammates.
Box-score D38Below avg
Defense measured from the box score: steals, DBPM, defensive win shares and rating (no tracking or matchup data).
On/off defense isn't in our data yet: Basketball-Reference's play-by-play summary only splits net rating. Box-score defense misses a lot, so read this card as a rough guide.
Box-score D leadersRim & glass77Strong
Rim protection, shot blocking and rebounding.
With him on defense, opponents take about as many rim shots per 100 possessions and shoot 1.3 percentage points worse at the rim. Net: +0.7 points saved per 100.
Lineup-adjusted, backtested vs blocks: how rim protection works
Rim & glass leadersImpact51Average
All-in-one impact: how much better his team is with him.
Scoring40Average
How much he scores and how efficiently.
Shooting56Average
Three-point and free-throw shooting, adjusted for volume.
Creation9Weak
Creating shots for himself and for teammates.
Box-score D40Average
Defense measured from the box score: steals, DBPM, defensive win shares and rating (no tracking or matchup data).
On/off defense isn't in our data yet: Basketball-Reference's play-by-play summary only splits net rating. Box-score defense misses a lot, so read this card as a rough guide.
Box-score D leadersRim & glass78Strong
Rim protection, shot blocking and rebounding.
With him on defense, opponents take about as many rim shots per 100 possessions and shoot 1.3 percentage points worse at the rim. Net: +0.7 points saved per 100.
Lineup-adjusted, backtested vs blocks: how rim protection works
Rim & glass leadersImpact61Average
All-in-one impact: how much better his team is with him.
Scores are 0–99 percentiles. Tap a row to see the numbers behind it. How every number is calculated
Jabari Smith Jr.'s stats
Hover, focus or tap a column name to see what it means. Percentages shown as 47.6 = 47.6%.
What do these stats mean?
- GGames
- Games played in the regular season. A full season is 82. Players need 65 to qualify for MVP and All-NBA.
- GSGames started
- Games he was in the starting lineup. Close to G means a full-time starter.
- MINMinutes per game
- Average minutes on the court per game. 30+ is a heavy starter's load. Under 20 is a bench role.
- PTSPoints per game
- Points scored per game. 20+ is a top scorer: 47 of 379 rotation players got there in 2025-26.
- REBRebounds per game
- Offensive plus defensive rebounds per game. 10+ is elite: only 13 rotation players averaged it in 2025-26.
- ASTAssists per game
- Passes that lead directly to a made basket, per game. 7+ is lead-playmaker territory: 14 players in 2025-26.
- STLSteals per game
- Times per game he takes the ball from the other team. 1.5+ is among the league leaders (20 players in 2025-26).
- BLKBlocks per game
- Opponent shots he blocks per game. 1.5+ is a real rim protector (17 players in 2025-26).
- TOVTurnovers per game
- Times per game he loses the ball to the other team. Lower is better, but stars who run the offense often average 3+.
- FG%Field-goal percentage
- Share of his shots that go in (2s and 3s). Depends on shot type: bigs near the rim often shoot 55%+, guards around 45%.
- 3P%Three-point percentage
- Share of his three-point attempts that go in. League average was 36.0% in 2025-26. 38%+ on real volume is very good.
- FT%Free-throw percentage
- Share of his free throws that go in. 80% is solid, 90% is elite.
- MPMinutes played
- Total minutes on the court that season. 2,000+ is a full-time starter. Percentiles use players with 500+.
- BPMBox plus/minus
- Points per 100 possessions he adds compared with an average player, estimated from the box score. 0 = average, −2 ≈ replacement level, +4.3 = the typical 2025-26 All-Star, +8 = MVP level.
- VORPValue over replacement player
- BPM turned into a season total, so it rewards playing a lot of minutes. 1 ≈ solid rotation player, 2+ ≈ good starter, 3.5 = the typical 2025-26 All-Star.
- WSWin shares
- An estimate of how many team wins he produced, offense plus defense. 8.0 = the typical 2025-26 All-Star. 12+ is MVP level.
- WS/48Win shares per 48 minutes
- Win shares per full game of playing time. League average is about .100. .200+ is elite.
- TS%True shooting percentage
- Scoring efficiency that counts 3s as worth more and includes free throws. League average was 58.2% in 2025-26. 62%+ is excellent, under 54% is inefficient.
- USG%Usage rate
- Share of his team's plays he finishes with a shot, free throws or a turnover while he's on the floor. The median rotation player is about 19%. Go-to stars are 28%+.
- On/offOn/off net rating
- How many points per 100 possessions better his team was with him on the court than off it. Noisy: it also depends on teammates and backups. ±5 or more is a big swing.
Stats via Basketball-Reference, last three regular seasons (traded players: combined line). On/off from Basketball-Reference play-by-play.
Awards
No major awards yet.
- All-Rookie 2nd team 2023
Years are the season's end year (2024 = the 2023-24 season). Awards and voting since 1980 via Basketball-Reference; All-Star selections via Wikipedia's list of NBA All-Stars.
Plays like
Closest matches on the six category scores plus style (rim rate, 3-point rate, creation load, assist rate), same season.
Plays like
Closest matches on the six category scores plus style (rim rate, 3-point rate, creation load, assist rate), same season.
Jabari Smith Jr. MVP odds 2026-27
The Spreadsheet Sports MVP model gives Jabari Smith Jr. a <0.1% chance to win the 2027 MVP, 83rd of 123 projected starters. See why, factor by factor
2026-27 projection: 14.8 points, 7.1 rebounds, 1.7 assists, -0.0 BPM, about 70 games.
From the channel · ModelI Removed the 3-Point Line from NBA History
Where these numbers come from
How every number is calculated
Percentiles (0–100) rank him against every player with 500+ minutes that season (379 players in 2025-26), or only against his position group (Guards, Wings, Bigs, from Basketball-Reference's play-by-play position estimate) when “vs position” is on. Tiers: Elite 90+ · Strong 70–89 · Average 40–69 · Below avg 20–39 · Weak 0–19. Roles are simple rules applied in order; the first one that fits wins.
- Scoring
- How much he scores and how efficiently. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- PTS/75Scoring volume
- Points he scores per 75 possessions he's on the floor (about one full game). How: Basketball-Reference points per 100 possessions × 0.75.
- TS%True shooting
- Scoring efficiency that counts 3s as worth more and includes free throws. How: PTS ÷ (2 × (FGA + 0.44 × FTA)). Basketball-Reference. Shown, not graded.
- rTSEfficiency vs league
- True shooting compared with the league average that season, in percentage points. How: Player TS% − league TS% (league = total points ÷ 2 × (FGA + 0.44 × FTA) over every player).
- adj Rim FG%Finishing at the rim
- How often his shots within 3 feet go in, volume-adjusted. How: (rim makes + 50 × league rim FG%) ÷ (rim attempts + 50). Rim attempts = FGA × share of FGA from 0-3 ft (Basketball-Reference shooting).
- Rim rateRim attempts share
- Share of his shots taken within 3 feet of the rim. A style number, not graded. How: FGA from 0-3 ft ÷ FGA. Style number, not graded.
- FTrGetting to the line
- Free-throw attempts per shot attempt. How: FTA ÷ FGA.
- Shooting
- Three-point and free-throw shooting, adjusted for volume. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- adj 3P%3-point accuracy
- Three-point percentage, pulled toward league average when he takes few threes. How: (3PM + 100 × league 3P%) ÷ (3PA + 100). The raw 3P% shows in the tooltip.
- 3PA/753-point volume
- Threes he takes per 75 possessions. How: Basketball-Reference 3PA per 100 possessions × 0.75.
- 3PAr3-point rate
- Share of his shots that are threes. A style number, not graded. How: 3PA ÷ FGA. Style number, not graded.
- Corner%Corner 3 share
- Share of his threes taken from the corners (the shortest three). A style number, not graded. How: Corner 3PA ÷ 3PA (Basketball-Reference shooting). Style number, not graded.
- adj FT%Free-throw accuracy
- Free-throw percentage, volume-adjusted. A strong signal of shooting touch. How: (FTM + 50 × league FT%) ÷ (FTA + 50).
- Creation
- Creating shots for himself and for teammates. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- SCE/75Shot creation est.
- Baskets he creates per 75 possessions: his own unassisted makes plus the makes he assists. How: (unassisted 2PM + unassisted 3PM + AST) per 100 possessions × 0.75. Unassisted = FGM × (1 − share assisted), Basketball-Reference shooting.
- LoadCreation load
- How much of the offense runs through him: the average of his usage rate and assist rate. How: (USG% + AST%) ÷ 2.
- AST%Playmaking
- Share of teammates' baskets he assists while on the floor. How: Basketball-Reference assist percentage.
- Unast%Self-created makes
- Share of his own made shots that nobody assisted. How: 1 − (assisted FGM ÷ FGM).
- TOV%Ball security
- Turnovers per 100 plays he uses. Lower is better, so the bar is flipped. How: Basketball-Reference turnover percentage: TOV ÷ (FGA + 0.44 × FTA + TOV). Lower is better.
- Box-score D
- Defense measured from the box score: steals, DBPM, defensive win shares and rating (no tracking or matchup data). Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- STL%Steals
- Share of opponent possessions that end with his steal while he's on the floor. How: Basketball-Reference steal percentage.
- DBPMDefensive box +/-
- The defensive half of box plus/minus. The box score misses a lot of defense, so treat it as rough. How: Basketball-Reference DBPM (points per 100 possessions vs an average player).
- DWS/48Defensive win shares
- Defensive win shares per 48 minutes. Leans heavily on team defense. How: Basketball-Reference DWS × 48 ÷ MP.
- DRtgDefensive rating
- Points allowed per 100 possessions, Dean Oliver's individual estimate. Lower is better. How: Basketball-Reference individual defensive rating. Lower is better.
- Rim & glass
- Rim protection, shot blocking and rebounding. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- Rim pts saved/100Rim protection
- How many points a defender saves at the rim per 100 opponent possessions, from fewer shots at the rim and fewer makes on the ones that are taken. 0 is league average, +2 is elite, +4 is historic. How: Spreadsheet Sports Rim Protection: lineup-adjusted (ridge regression on every 10-man unit, with a block-rate prior), 2024-25 + 2025-26 pooled. Deterrence × (1.31 − 1.00) + FG% saved × 25.5 rim attempts per 100. Needs 1,000+ minutes over the two seasons.
- Rim shots deterred/100Rim deterrence
- How many fewer shots opponents take at the rim (inside 4 feet) per 100 possessions when he is on defense, adjusted for all nine other players on the floor. How: Lineup-adjusted ridge regression on rim attempts per 100 possessions, 2024-25 + 2025-26 pooled (Spreadsheet Sports Rim Protection).
- Rim FG% ppRim FG% saved
- How many percentage points lower opponents shoot at the rim with him on defense, adjusted for teammates and opponents. How: Lineup-adjusted ridge regression on opponent rim FG%, shrunk toward his block rate, 2024-25 + 2025-26 pooled (Spreadsheet Sports Rim Protection).
- BLK%Shot blocking
- Share of opponent two-point attempts he blocks while on the floor. This is shot blocking, not full rim protection. How: Basketball-Reference block percentage.
- DRB%Defensive rebounding
- Share of available defensive rebounds he grabs. How: Basketball-Reference defensive rebound percentage.
- ORB%Offensive rebounding
- Share of available offensive rebounds he grabs. How: Basketball-Reference offensive rebound percentage.
- Impact
- All-in-one impact: how much better his team is with him. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified player (or every player in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- BPMBox plus/minus
- Points per 100 possessions he adds compared with an average player, estimated from the box score. How: Basketball-Reference BPM 2.0.
- On/offOn/off net
- How many points per 100 possessions better his team was with him on the court than off it. Noisy. How: Team net rating on court − off court (Basketball-Reference play-by-play).
- WS/48Win shares per 48
- Wins he produced per 48 minutes. How: Basketball-Reference WS/48.
- VORPValue over replacement
- BPM turned into a season total, so it rewards playing lots of minutes. Shown, not graded. How: Basketball-Reference VORP. Shown, not graded.
- Offensive roles
- Primary Creator AST% ≥ 28 and USG% ≥ 20: runs the offense and sets up teammates.
- Go-To Scorer USG% ≥ 28 (and not a Primary Creator): the offense's first scoring option.
- Secondary Handler AST% ≥ 18 and USG% ≥ 18: a second ball handler who can run some offense.
- Connector AST% ≥ 20 with USG% under 18: a low-usage passer who keeps the ball moving.
- Interior Scorer Big (position estimate ≥ 3.6), USG% ≥ 21 and 3PAr < .25: scores inside on volume.
- Rim Runner Rim rate ≥ 45% and 3PAr < .15: finishes lobs, rolls and putbacks.
- Stretch Big Big (position estimate ≥ 4.0) and 3PAr ≥ .30: a big who spaces the floor.
- Spot-Up Shooter 3PAr ≥ .45 and at least 80% of his made threes assisted: catch-and-shoot spacing.
- Slasher Guard or wing (position estimate < 3.6), rim rate ≥ 30% and USG% ≥ 18: attacks the basket off the dribble or cuts.
- Play Finisher Everyone else: plays off the ball and finishes what others create.
- Defensive roles
- Rim Protector Rim protection ≥ +1.5 points saved per 100 (about the top 40 in the league); BLK% ≥ 4.5 if he lacks the minutes for a rim number.
- Rebounder Big (position estimate ≥ 3.6) with DRB% ≥ 24: ends possessions on the glass.
- Versatile Defender STL% ≥ 1.5, BLK% ≥ 1.8 and DBPM ≥ 0.5: defends in space and at the rim.
- Ball Hawk STL% ≥ 2.3: forces turnovers at the point of attack and in passing lanes.
- Rebounder Wing or big (position estimate ≥ 2.4) with DRB% ≥ 22.
- Big Helper Big (position estimate ≥ 3.6) who doesn't meet the bars above.
- Perimeter Helper Everyone else: a team defender on the perimeter.