Brandon Montour
Scouting summaryBest at physical & puck (67) and 5v5 offense (64); playmaking is the softest area (40).
Scouting summaryBest at 5v5 offense (61) and scoring (60); playmaking is the weak spot (25).
What he's good at
Scoring50Average
Goals: how often he scores, how good his chances are, and whether he finishes them.
Playmaking40Average
Setting up goals, led by primary assists (the last pass).
5v5 offense64Average
Chances his team creates at even strength with him on the ice.
How lineup-adjusted impact (RAPM) works
5v5 offense leaders5v5 defense55Average
Chances his team allows at even strength with him on the ice.
How lineup-adjusted impact (RAPM) works
5v5 defense leadersPhysical & puck67Average
Hits, blocked shots, and winning the puck back vs giving it away.
Hits, blocks, takeaways and giveaways are counted by each arena's scorers, and some rinks count far more than others. Read this card as rough.
Physical & puck leadersImpact59Average
All-in: how much better his team's chances are with him, adjusted for linemates and opponents.
Net impact is fit on two seasons together (2024-25 + 2025-26), because one season of lineup-adjusted numbers is noisy; the note under each RAPM row shows this season alone. Treat gaps of less than about 10 percentile points as ties.
How lineup-adjusted impact (RAPM) works
Impact leadersScoring60Average
Goals: how often he scores, how good his chances are, and whether he finishes them.
Playmaking25Below avg
Setting up goals, led by primary assists (the last pass).
5v5 offense61Average
Chances his team creates at even strength with him on the ice.
How lineup-adjusted impact (RAPM) works
5v5 offense leaders5v5 defense54Average
Chances his team allows at even strength with him on the ice.
How lineup-adjusted impact (RAPM) works
5v5 defense leadersPhysical & puck28Below avg
Hits, blocked shots, and winning the puck back vs giving it away.
Hits, blocks, takeaways and giveaways are counted by each arena's scorers, and some rinks count far more than others. Read this card as rough.
Physical & puck leadersImpact60Average
All-in: how much better his team's chances are with him, adjusted for linemates and opponents.
Net impact is fit on two seasons together (2024-25 + 2025-26), because one season of lineup-adjusted numbers is noisy; the note under each RAPM row shows this season alone. Treat gaps of less than about 10 percentile points as ties.
How lineup-adjusted impact (RAPM) works
Impact leadersScores are 0–99 percentiles. Tap a row to see the numbers behind it. How every number is calculated
Brandon Montour's stats
| Season | Team | GP | G | A | P | +/- | PIM | PPP | SOG | SH% | TOI | HIT | BLK | FO% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-27 so far | SEA | 10 | 2 | 6 | 8 | +4 | 27 | 2 | 18 | 11.1 | 23:43 | 10 | 16 | — |
| 2025-26 | SEA | 64 | 11 | 21 | 32 | −21 | 45 | 8 | 174 | 6.3 | 22:34 | 75 | 78 | — |
| 2024-25 | SEA | 81 | 18 | 23 | 41 | −22 | 70 | 11 | 231 | 7.8 | 22:59 | 84 | 100 | — |
Hover, focus or tap a column name to see what it means. Traded players: combined line. SH% and FO% shown as 12.5 = 12.5%.
What do these stats mean?
- GP
- Games played
- G
- Goals
- A
- Assists
- P
- Points
- +/-
- Plus/minus: even-strength and shorthanded goals for minus against with him on the ice
- PIM
- Penalty minutes
- PPP
- Power-play points
- SOG
- Shots on goal
- SH%
- Shooting percentage: goals ÷ shots on goal
- TOI
- Average time on ice per game (minutes:seconds)
- HIT
- Hits
- BLK
- Blocked shots
- FO%
- Faceoff win percentage (50+ faceoffs)
- P/GP
- Points per game
Box score via the NHL's public stats.
Plays like
Closest matches on the category scores plus style (shot distance, hits, blocks and primary assists), same season, same position group.
Plays like
Closest matches on the category scores plus style (shot distance, hits, blocks and primary assists), same season, same position group.
Where these numbers come from
How every number is calculated
Percentiles (0–100) rank him against every skater with 500+ minutes that season (616 in 2025-26), or only against his position group (forwards or defensemen) when “vs position” is on. On-ice 5v5 numbers need 300+ minutes at 5v5. Tiers: Elite 90+ · Strong 70–89 · Average 40–69 · Below avg 20–39 · Weak 0–19. Roles are simple rules applied in order; the first one that fits wins. Expected goals and RAPM, explained and backtested
- Scoring
- Goals: how often he scores, how good his chances are, and whether he finishes them. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified skater (or every skater in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- G/60Goals per 60
- Goals per 60 minutes on the ice, all situations. How: Goals ÷ time on ice × 60 (NHL time on ice).
- ixG/60Chance quality
- Expected goals from his own unblocked shots per 60 minutes: how many and how dangerous his chances are. How: Sum of our xG on his unblocked shots (no empty-net shots) ÷ time on ice × 60.
- G − xGFinishing
- Goals scored minus expected goals from his shots, pulled toward zero when he has few shots. Positive = he finishes better than his chances. How: (non-empty-net goals − ixG) × n ÷ (n + 150), n = his unblocked shots. Raw number in the note.
- SOG/60Shots per 60
- Shots on goal per 60 minutes. How: NHL shots ÷ time on ice × 60.
- Avg ftShot distance
- Average distance of his unblocked shots, in feet. A style number: low = he shoots from in close. How: Mean distance from the net of his unblocked shots (NHL play-by-play coordinates). Style number, not graded.
- Playmaking
- Setting up goals, led by primary assists (the last pass). Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified skater (or every skater in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- A1/60Primary assists per 60
- Primary assists (the last pass before a goal) per 60 minutes, all situations. How: Primary assists (first assist on NHL goal events) ÷ time on ice × 60.
- 5v5 A1/605v5 primary assists
- Primary assists per 60 minutes at 5-on-5 only, so power-play time doesn't inflate it. How: 5v5 primary assists ÷ 5v5 time on ice (from NHL shift charts) × 60.
- A/60Assists per 60
- All assists per 60 minutes, all situations. How: Assists ÷ time on ice × 60.
- P/60Points per 60
- Points per 60 minutes. Shown, not graded (goals already count in Scoring). How: Points ÷ time on ice × 60. Shown, not graded.
- 5v5 offense
- Chances his team creates at even strength with him on the ice. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified skater (or every skater in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- Off. RAPMOffensive impact
- Expected goals per 60 his team adds at 5v5 with him on the ice, after adjusting for every teammate and opponent, home ice, score and zone starts. How: Ridge regression (RAPM) on every 5v5 shift of 2024-25 and 2025-26 pooled (one offense term per skater across both seasons): target = team xG per 60. Penalty chosen by how well 2024-25 predicts 2025-26. Same value in both season views; the season-alone fit is in the note.
- Rel xGF/60Chances for vs team
- His team's 5v5 expected goals per 60 with him on the ice minus with him on the bench. How: On-ice xGF/60 − off-ice xGF/60 (same team, 5v5).
- xGF/60Chances for on ice
- His team's 5v5 expected goals per 60 minutes with him on the ice. How: On-ice 5v5 xG for ÷ 5v5 TOI × 60.
- Rel CF/60Shot attempts vs team
- Shot attempts (incl. blocked and missed) per 60 with him on the ice minus with him off, 5v5. How: On-ice CF/60 − off-ice CF/60 (5v5).
- 5v5 defense
- Chances his team allows at even strength with him on the ice. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified skater (or every skater in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- Def. RAPMDefensive impact
- Expected goals per 60 he takes away from opponents at 5v5, adjusted for teammates, opponents, home ice, score and zone starts. Positive = fewer chances against. How: Same pooled two-season ridge regression as offense; this is minus his defense term (target = opponent xG per 60).
- Rel xGA/60Chances against vs team
- Opponents' 5v5 expected goals per 60 with him on the ice minus with him off. Lower is better. How: On-ice xGA/60 − off-ice xGA/60 (same team, 5v5). Lower is better.
- xGA/60Chances against on ice
- Opponents' 5v5 expected goals per 60 with him on the ice. Lower is better. How: On-ice 5v5 xG against ÷ 5v5 TOI × 60. Lower is better.
- Rel CA/60Shot attempts against vs team
- Opponent shot attempts per 60 with him on minus off, 5v5. Lower is better. How: On-ice CA/60 − off-ice CA/60 (5v5). Lower is better.
- Physical & puck
- Hits, blocked shots, and winning the puck back vs giving it away. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified skater (or every skater in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- Hits/60Hits per 60
- Hits per 60 minutes. How: NHL hits ÷ time on ice × 60.
- Blk/60Blocked shots per 60
- Opponent shots he blocks per 60 minutes. How: NHL blocked shots ÷ time on ice × 60.
- TK/60Takeaways per 60
- Times he steals the puck per 60 minutes. Recorded by arena scorers, so it varies by rink. How: NHL takeaways ÷ time on ice × 60.
- TK − GV/60Puck battles
- Takeaways minus giveaways per 60. Players who carry the puck a lot give it away more, so read this as rough. How: (takeaways − giveaways) ÷ time on ice × 60.
- FO%Faceoff win %
- Share of faceoffs won (200+ faceoffs). Shown, not graded. How: NHL faceoff wins ÷ faceoffs. Shown, not graded.
- Impact
- All-in: how much better his team's chances are with him, adjusted for linemates and opponents. Category score = weighted average of the graded metrics' percentiles in that category, re-ranked 0-99 against every qualified skater (or every skater in his position group when 'vs position' is on). Style numbers (weight 0) are shown but not graded.
- RAPM netNet impact
- Offensive impact plus defensive impact: net expected goals per 60 his team gains at 5v5 with him on the ice, lineup-adjusted. How: Offense RAPM − defense RAPM (5v5 xG per 60), 2024-25 + 2025-26 pooled. The season-alone fit is in the note.
- xGF%Expected goal share
- Share of all 5v5 expected goals (both teams) that went his team's way with him on the ice. How: xGF ÷ (xGF + xGA), 5v5 on ice.
- Rel xGF%Expected goal share vs team
- His on-ice xGF% minus his team's xGF% without him. How: On-ice xGF% − off-ice xGF% (5v5), percentage points.
- GF%Goal share
- Share of 5v5 goals his team scored with him on the ice. Shown, not graded: goals swing with luck. How: GF ÷ (GF + GA), 5v5 on ice. Shown, not graded.
- Roles (first rule that fits wins)
- Dual Threat Forward in the top 15% of forwards in both goals per 60 and primary assists per 60.
- Two-Way Star Forward with a 5v5 defense score of 75+ and a scoring or playmaking score of 75+ (vs forwards).
- Power Forward Hits per 60 in the top 25% of forwards and goals per 60 in the top 40%.
- Sniper Goals per 60 in the top 25% of forwards, and goals are at least 45% of his points.
- Playmaker Primary assists per 60 in the top 25% of forwards.
- Two-Way Forward 5v5 defense score 65+ and 5v5 offense score 50+ (vs forwards).
- Shutdown Forward 5v5 defense score 70+ (vs forwards).
- Scorer Scoring or playmaking score 60+ (vs forwards).
- Energy Forward Hits per 60 in the top 25% of forwards.
- Role Forward Everyone else: a forward who fills a role without one standout area.
- Two-Way D Defenseman with 5v5 offense and 5v5 defense scores both 75+ (vs defensemen).
- Puck-Moving D Playmaking score 80+ or 5v5 offense score 85+ (vs defensemen).
- Shutdown D 5v5 defense score 70+ (vs defensemen).
- Physical D Physical & puck score 75+ (vs defensemen): hits and blocked shots.
- Offensive D Scoring or playmaking score 60+, or 5v5 offense 65+ (vs defensemen).
- Steady D 5v5 offense and defense both 50+ without one standout area.
- Stay-at-Home D Everyone else: a defenseman who plays a simple, defense-first game without one standout area.
- Traits
- Heavy Hitter Hits per 60 in the top 10% of his position.
- Shot Blocker Blocked shots per 60 in the top 10% of his position.
- Faceoff Ace Wins 55%+ of faceoffs (400+ taken).
- Net-Front Forward who shoots from closer in than 85% of forwards (60+ unblocked shots).
- Puck Thief Takeaways per 60 in the top 10% of his position.
- Volume Shooter Shots per 60 in the top 10% of his position.